Venom Squirrel

Venomus black underdark squirrel

Category:
other
Description:

Venom Squirrel

Size/Type:
Tiny Animal

Hit Dice:
1d8 (7 hp)

Initiative:
+3

Speed:
30 ft. (6 squares), climb 30 ft.

Armor Class:
15 (+2 size, +3 Dexterity), touch 15, flat-footed 12

Base Attack/Grapple:
+0/–12

Attack:
Bite +5 melee (1d3–4)

Full Attack:
Bite +5 melee (1d3–4)

Space/Reach:
2-1/2 ft./0 ft.

Special Attacks:
— poison strike Poison (Ex): has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC is base dc 15 . If target saves must make a secont save next turn to avoid can damage. If both rounds fail can damage is taken both times. Also 1d8 local trauma damage to bite area with no save . The save DCs are constitution – based.

- Chew on target to infect with lycanthropy

Special Qualities:
no and low -light vision, scent

Saves:
Fort +2, Ref +5, Will +1

Abilities:
Str 2, Dex 17, Con 10, Int 2, Wis 12, Cha 6

Skills:
Balance +13, Climb +13

Feats:
Run, Weapon FinesseB

Environment:
Temperate forests

Organization:
Solitary, pair, or group (2-10)

Challenge Rating:
1

Treasure:
None unless has been collecting shinnies
Alignment:
Always neutral

This small, furry creature somewhat resembles a rat, but it sits upright on its hind legs and has a large, bushy tail.

These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.

Combat

Squirrels are extremely timid and run at the first sight of danger, biting only when cornered.

Skills: Squirrels have a +8 bonus racial bonus on Balance and Climb checks. A squirrel can always choose to take 10 on Climb checks, even if rushed or threatened. A squirrel uses its Dexterity modifier instead of its Strength modifier for Climb checks.

Squirrels As Familiars

A squirrel may be selected as a familiar. It grants its master a +3 bonus on Climb checks.

Bio:

Venom Squirrel

The Vail - Land of Superior Elf Folk SilentBob